www.pegasos.org

MorphOS - Request from ironfist concerning Xgl in Ambient

ironfist - Feb 12, 2006 - 11:25
Post subject: RE: How about nicer menu
When will XGL be ported and integrated into Ambient?
gunne - Feb 12, 2006 - 14:57
Post subject: RE: How about nicer menu
ironfist,

Its not on the TODO-list atm.
ironfist - Feb 12, 2006 - 15:16
Post subject: RE: How about nicer menu
OK. Let's hope you get it before AmigaOS4. Smile
gunne - Feb 12, 2006 - 16:54
Post subject: RE: How about nicer menu
ironfist,

?
ironfist - Feb 12, 2006 - 17:24
Post subject: RE: How about nicer menu
<b>Gunne</b>,

Yes?
gunne - Feb 12, 2006 - 20:48
Post subject: RE: How about nicer menu
Hi ironfist,

I posted the pictures, because this with the small images in context menues did became added to the Ambient cvs yesterday, and some more changes was added also today.

Its also available to download, as daily build.

And it is also public available at sourceforge.net.

Here is just a small bit from the introduction in the README:

Features:
---------
- MUI based
- fully asynchronous, multi-threaded design
- does not use icon.library
- built-in old style icons support, automatic remapping
- built-in newicon support
- built-in "OS" 3.5 Glowicon support
- new true-color versatile icon format (Ambient PNGicon)
- file notification
- direct true-color rendering (no pen allocations)
- support for deficons (devices)
- 64-bit arithmetic to handle big storage devices
- localized
- fast file I/O functions
- ARexx port (optional)
- built-in disk formatting
- built-in commodities manager
- support for appwindows/appicons
- built-in wbstart.library
- supports both spatial (classic wb) and non-spatial (browseable) modes.
- panels
- and more...

In adition to this there have been a lot of things added to Ambient in the latest, which you had been able to see if you had followed the development.
ironfist - Feb 12, 2006 - 21:23
Post subject: RE: How about nicer menu
Oh, I'm following very close.. I read all your posts! Wink

Good it progresses, let's hope you get XGL, aswell.
gunne - Feb 13, 2006 - 07:04
Post subject: RE: How about nicer menu
To all readers,

Any one can request new features to Ambient using this link: Feature request

If you do find some bug in Ambient and want to give some feedback by reporting it you can do it using this link: Report bug

Welcome !
Develin - Feb 13, 2006 - 11:59
Post subject: Re: RE: How about nicer menu
ironfist wrote:
Oh, I'm following very close.. I read all your posts! Wink

Good it progresses, let's hope you get XGL, aswell.


Well, why don't you start porting it if it's so important to you mate Smile
ironfist - Feb 13, 2006 - 13:22
Post subject: RE: Re: RE: How about nicer menu
Naa.. I'm no coder. Smile
Trizt - Feb 13, 2006 - 15:58
Post subject: RE: Re: RE: How about nicer menu
Ironfist is only a requester Razz
ironfist - Feb 13, 2006 - 22:50
Post subject: RE: Re: RE: How about nicer menu
Jepp, requester and wärscher.
Develin - Feb 14, 2006 - 06:32
Post subject: Re: RE: Re: RE: How about nicer menu
Trizt wrote:
Ironfist is only a requester Razz


Talking is cheap - show some result is another matter Wink
lisardman - Feb 14, 2006 - 10:09
Post subject: RE: Re: RE: Re: RE: How about nicer menu
oohh no.. the only things that matter is money Smile
ironfist - Feb 14, 2006 - 10:52
Post subject: RE: Re: RE: Re: RE: How about nicer menu
<i>"Money, money, money, must be funny, in a rich man's world.."</i>
Trizt - Feb 14, 2006 - 16:35
Post subject: RE: Re: RE: Re: RE: How about nicer menu
Ironfist, stop dreaming, you never get rich with all your computers using up half of swedens electricity production. Razz
ironfist - Feb 14, 2006 - 16:56
Post subject: RE: Re: RE: Re: RE: How about nicer menu
No no no, I use PowerPC..
Trizt - Feb 14, 2006 - 18:26
Post subject: RE: Re: RE: Re: RE: How about nicer menu
Even on that machine running Microsoft?
ironfist - Feb 14, 2006 - 18:58
Post subject: RE: Re: RE: Re: RE: How about nicer menu
NT/PPC 0wnZ y00
Develin - Feb 15, 2006 - 07:56
Post subject: RE: Re: RE: Re: RE: How about nicer menu
Keep the topic, this IS a thread is about Ambient menus on MorphOS...
Jupp3 - Apr 25, 2006 - 12:20
Post subject: RE: Re: RE: Re: RE: How about nicer menu
XGL seems quite cool, but also unfinished... Afaik, it isn't even officially released (except for developers and "early adopters")

But would we really need X? How about just doing something similar instead?
gunne - Apr 25, 2006 - 14:56
Post subject: RE: Re: RE: Re: RE: How about nicer menu
Jupp3,

Well, XGL could be a cool feature, however I cannot myself see the use of it on a daily use.

But a small glue effect when moving window on the desktop close to each other could be useful.

I also find the context menues coming more and more useful.
dholm - Apr 25, 2006 - 17:06
Post subject: Re: RE: Re: RE: Re: RE: How about nicer menu
gunne wrote:

Well, XGL could be a cool feature, however I cannot myself see the use of it on a daily use.

The purpose of XGL is not to make "cool" 3D-effects although it can be used for that. XGL was implemented because Xorg, like most other modern systems, has switched to compositing rather than raster drawing and composition is handled very naturally by 3D libraries like OpenGL and is hardware accelerated on a level which greatly superceeds that of simple blitting methods.
gunne - Apr 25, 2006 - 17:59
Post subject: RE: Re: RE: Re: RE: Re: RE: How about nicer menu
dholm,

That has nothing to do with what I said, that I feel it is little bit difficult to see what use it could bring by now in a daily use. Im sure it will be to see in the future.

Like Develin wrote above, this discussion was about changes in context menues in Ambient. And there is other things or features that can be of more recent use in Ambient.

I also write this by now, to who it may concern:

Ambient, like as MorphOS is developed by a small development team. People who use it, use it because they like it.

There is no need to try behave like stepping onto some big horses... stating there is more or better things in any other system as soon something concerning Ambient or MorphOS is discussed. Everybody knows that people who maintains Linux or Windows development do it as their profession, while people behind MorphOS and/or Ambient development do it on a free base.
ironfist - Apr 25, 2006 - 18:28
Post subject: RE: Re: RE: Re: RE: Re: RE: How about nicer menu
Free-base?

Very Happy
dholm - Apr 25, 2006 - 18:36
Post subject: Re: RE: Re: RE: Re: RE: Re: RE: How about nicer menu
gunne wrote:
dholm,

That has nothing to do with what I said, that I feel it is little bit difficult to see what use it could bring by now in a daily use. Im sure it will be to see in the future.

It takes a lot of the burden off the CPU and gives it to the GPU which would otherwise sit mostly idle. CPU cycles are better spent on the application tasks running rather than rendering the GUI, which the GPU does a much better job of anyway.
gunne - Apr 25, 2006 - 19:27
Post subject: RE: Re: RE: Re: RE: Re: RE: Re: RE: How about nicer menu
Hi dholm & ironfist,

To read about XGL is:

- Xgl is highly experimental code, and have only been tested on a very few hardware configurations. Depending on driver it might make your computer unusable. Despite of this it works good on many platforms. -

I wonder what Your reason is to 'troll' in threads concerning Ambient development ?

Please be so kind and move Your discussion somewhere else. Thanks in advance !
dholm - Apr 26, 2006 - 15:04
Post subject: RE: Re: RE: Re: RE: Re: RE: Re: RE: How about nicer menu
gunne wrote:
I wonder what Your reason is to 'troll' in threads concerning Ambient development ?

Check six posts up where you wrote about XGL not being useful in daily use, I hadn't posted anything in this thread before that. If you didn't want to discuss XGL you shouldn't have taken it up in the first place.

Since I only replied to your post I guess you are the troll then. Begone now!
gunne - Apr 26, 2006 - 17:46
Post subject: Request from ironfist concerning Xgl in Ambient
dholm,

I would like to give my biggest apologize.

All,

Posts in this thread was posted in the thread concerning changes of context menues in Ambient.

Now moved into this new thread. This thread is for discussion about what the topic says, request concerning Xgl in Ambient.

If anyone would like to have a general discussion about Xgl, its features, technical issues or anything else concerning Xgl, please open a new thread about it.

About Xgl:

Xgl is an X server architecture layered on top of OpenGL. It is at an early stage in development and a number of important pieces are still missing. Xglx is the only server yet that use this architecture, it requires an already existing X server and is only intended for testing and development.

Xegl is a new server based on the Xgl architecture. It runs on standalone OpenGL with the EGL extensions.

Further information about Xgl and Xegl is to find at: freedesktop.org

About Ambient: www.ambient-desktop.com
ironfist - Apr 27, 2006 - 02:49
Post subject: RE: Request from ironfist concerning Xgl in Ambient
I really hope you can implement it soon in Ambient. <b>Bigfoot's</b>
3D support is very good.
lisardman - Apr 27, 2006 - 03:28
Post subject: RE: Request from ironfist concerning Xgl in Ambient
isn't gunne a member of the ambient team?
ironfist - Apr 27, 2006 - 17:06
Post subject: RE: Request from ironfist concerning Xgl in Ambient
He is the webmaster as far as I know.
gunne - Apr 27, 2006 - 17:13
Post subject: RE: Request from ironfist concerning Xgl in Ambient
All hands person to be exact Smile
dholm - Apr 27, 2006 - 18:06
Post subject: RE: Request from ironfist concerning Xgl in Ambient
All hands on deck?
gunne - Apr 27, 2006 - 19:02
Post subject: RE: Request from ironfist concerning Xgl in Ambient
dholm,

Only if You will take care of the tanks
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