www.pegasos.org

MorphOS - Ambient compile

gunne - Jan 09, 2006 - 16:24
Post subject: Ambient compile
Hi,

Here is an unoffial Ambient compile, dated 20060105

Ambientcvs20060105

Please note it is software under development, so dont expect things to work out of the box, as to say.

But it is very nice, and adds a lot of new things to your Ambient. The Ambient team is really creating something nice here. I would like to suggest You to use it together with MUI 4 Alpha. I have not tried with MUI 3 myself.

Find MUI 4 alpha here

Newsitem about MUI 4 alpha

Here follows some smaller installation instructions. There is no installer in the archive.

# Download the archive to ram:

# Open a shell window.

# Change directory to mossys: by typing; > mossys:

# Move the directory Ambient to _Ambient by typing; > rename Ambient _Ambient

# Create a new drawer Ambient drawer by typing; > makedir Ambient

# Uncompress the archive in the Ambient drawer by typing; > lha x ram:ambientcvs20060105.lha mossys:Ambient/

Thats it !

Now you need to edit the scripts in the drawer filetypes, for making them suite paths in your system, so that the scripts can find program to load upon action, else they wont work. Means path to mplayer, Showgirls, Aminetradio etc software. Bring up the files in a texteditor and change each script so paths suite your system.

One more thing. This you can do in the way you prefer, but normally rexx-scripts belongs to Sys:S

# Move the script ANR.rexx from Ambient/filetypes to Sys:S by typing; > copy move mossys:Ambient/filetypes/ANR.rexx Sys:S/

Restart, and enjoy Ambient and MorphOS !

And please remember, Ambient team official website at:

http://morphosambient.sourceforge.net/
gunne - Jan 09, 2006 - 18:23
Post subject: RE: Ambient compile
Compile 20060109, only the Ambient binary file, debug turned of.

Ambientcvs20060109.lha
gunne - Jan 10, 2006 - 23:49
Post subject: RE: Ambient compile
Compile 20060111, only the Ambient binary file, logoflash turned on (Enables flashing logos in the about window with alpha fading with the background), use RAVE turned on (Uses Rave3D to accelerate some functions).

Ambientcvs20060111.lha
gunne - Jan 11, 2006 - 19:56
Post subject: RE: Ambient compile
Second compile 20060111, only the Ambient binary file. USE_RAVE turned of again.

Ambientcvs20060111-1.lha

Changes today:

Code:

 - findclass.c
   added sorting direction indicators to columns. (kiero)
 - panelbuttonclass.c/panelprefs.c
   fixed d&d frame.
   fixed broken highlight image for replaced items.
   fixed some artifacts when dropping new icons.
   allows to drop items without real icon (deficons). (kiero)


See also this thread at MorphZone for discussions: Link to MorphZone

Hint of today !

setenv save mui/fastppa 1

Turns on color alternance in listview mode
gunne - Jan 12, 2006 - 21:17
Post subject: RE: Ambient compile
Compile 20060112, only the Ambient binary file.

Ambientcvs20060112.lha

Changes:

Code:

 - clickpathbuttonclass.c
   new class used in clickpath.
   support for d&d of items. (kiero)
 - mimetype.c
   added action for d&d with ALT qualifier. Moves items instead of Copy. (kiero)
 - mimetype.c
   for n'th time modified some loaduri action. 'open in new window' should work now. (kiero)


Here is also an iconpack from wikipeg you can use for the toolbar:

Images.lha

Extract this archive into; Mossys:Ambient/images/

See screenshot below, click on the links;

Screenshot - Window

Screenshot - Settings

Link to Wikipeg
gunne - Jan 13, 2006 - 22:37
Post subject: RE: Ambient compile
Compile 20060113, only the Ambient binary file.

Ambientcvs20060113.lha

Changes:

Code:

 - listviewlistclass.c
   directories are in bold style, on thg's suggestion. (fab1)
 - wbstart.c
   applied nico's patch. WBArgs filenames shouldn't be locked but only their directory. (fab1)
 - iconclass.c
   fixed Icon_GetToolTypes so that it matches correctly tooltypes with values. WBStartup
   should work correctly now. (fab1)


Tip:

Booting MorphOS with the ramdebug argument will give you a noticeable speedup in MorphOS:

boot boot.img ramdebug

------------------------

Latest official version is to find at Ambient team official website:

http://morphosambient.sourceforge.net/
gunne - Jan 15, 2006 - 21:00
Post subject: RE: Ambient compile
*bump*

I modified the arexx-script, ANR.rexx, slightly so it waits for the port to show up if AmiNetRadio is not already started.

The first archive have been updated with the new script.

Here is also only the script: View script

Change the old script to this new one.
gunne - Jan 16, 2006 - 15:37
Post subject: RE: Ambient compile
Compile 20060116, only the Ambient binary file.

Ambientcvs20060116.lha

Changes:
Code:

 - datatypes_picture.c
   Fixed CLUT picture detection. Paletted images can now be used. (henes)

gunne - Jan 17, 2006 - 13:00
Post subject: RE: Ambient compile
Compile 20060117, only the Ambient binary file.

Ambientcvs20060117.lha

Changes 20060116;

Code:

16.01.2006
 - datatypes_picture.c
   Fixed CLUT picture detection. Paletted images can now be used. (henes)
 - viewgroupclass.c
   added generic jump-to function for file-views.
   needs optimizations. (kiero)
 - listviewclass.c
   added support for generic jump-to function.
   added icon-compatible objects to device view.
   removed old jump-to function. (kiero)
 - listviewentryclass.c
   changed to notify subclass.
   added MA_Icon_FileType attribute handling. (kiero)
 - iconviewclass.c
   added support for generic jump-to function.
   added faster object lookup. (kiero)
 - viewapi.c
   added VF_SEARCHABLE flag to icon and listview. (kiero)
 - iconviewclass.c/listviewclass.c
   added possibility to open window under mouse pointer. use
   ?left=-1&top=-1 in URI. (kiero)
 - descparser.c
   added support for qualifier attribute in action : "Qualifier ALT|SHIFT|CONTROL".(fab1)
 - appclass.c
   filtered 1 as viewid for prev/next/parent commands, as rootview doesn't support these. (fab1)
 - rexx.c
   rexx commands using stem variables were broken since current_rxn was removed. fixed. (fab1)
 - wbstart.c
   fixed a typo in toolpri's priority bounds check. (fab1)


Tip of today !

For turning of the MUI4 alpha-release notification during startup:

setenv save i_know_mui_is_beta 1
gunne - Jan 18, 2006 - 10:09
Post subject: RE: Ambient compile
Compile 20060118, only the Ambient binary file.

Ambientcvs20060118.lha

Changes:

Code:

17.01.2006
 - renamewinclass.c
   reworked object disposal method. (kiero)
 - imageviewclass.c
   added scrolling using mouse (left or middle button). (kiero)

gunne - Jan 19, 2006 - 08:52
Post subject: RE: Ambient compile
Compile 20060119, only the Ambient binary file.

Ambientcvs20060119.lha

Changes:

Code:

17.01.2006
 - renamewinclass.c
   reworked object disposal method. (kiero)
 - imageviewclass.c
   added scrolling using mouse (left or middle button).
   fixed bug (well, more like workaround for now) with next/prev
   image handling for images without proper extension.
   clickpath is correctly updated when switching pictures.
   enlarged window (same as textview). (kiero)
 - appclass.c
   added ViewClose VIEWID command. (kiero)
 - mimetype.c
   added actions for doubleclick+alt:
   spatial : open new window and close old one
   browser: open in new window. (kiero)
 - iconclass.c
   removed old ALT key handling. (kiero)

gunne - Jan 21, 2006 - 09:50
Post subject: RE: Ambient compile
Compile 20060121, only the Ambient binary file.

Ambientcvs20060121.lha

Changes:

Code:

21.01.2006
 - scandir.c/addnoiconfunc(): locked file was not always unlocked (rare,
   happened with buggy filesystems only). Fixed another bug where it could
   nuke Ambient by mistake (methodstack_push(app, 2, OM_DISPOSE, o), eh??). (itix)
 - prefswin_toolbarclass.c: wrapped inside ScrollgroupObject. (itix)
 - toolbarclass.c: added safety checks. (itix)
 - thumbs.c: a little speedup for thumbnail generation by reducing context switches. (itix)

gunne - Jan 22, 2006 - 11:29
Post subject: RE: Ambient compile
Compile 20060122, only the Ambient binary file.

Ambientcvs20060122.lha

Changes:

Code:

22.01.2006
 - doslistcache.c: added DLF_AUXILLARY flag which denotes auxillary (non-permanent)
   storage devices (ram disk, cdroms, usb memsticks). Flags are also attached to
   corresponding volume nodes. (itix)
 - deleteall.c: optimized a little by removing two syncs. (itix)
 - actioneditwinclass.c
   Added to repository. (chaozer).
 - actioneditclass.c, classes.c/h, infowinclass.c, makefile.objs
   Separated window and group-code of actioneditor.
   Added images to actionlist to describe actiontype.
   Default menu action is now showed in bold.
   commandlist images are now loaded using imagecache! -command_#?- (chaozer)
 - dragdrop.c
   plus sign on d&d between devices now disables when it should. (chaozer)

ironfist - Jan 22, 2006 - 14:19
Post subject: RE: Ambient compile
Lot's of activity I must say.. Is it useful yet? Wink
d.olen - Jan 22, 2006 - 15:45
Post subject: RE: Ambient compile
Can you show some screenshots and featurelist for an outsider?
gunne - Jan 22, 2006 - 17:18
Post subject: RE: Ambient compile
Hi,

ironfist,

Yes, sure it is useful. New functionalities have been added to Ambient, also some things have been made more comfortable to use. So Ambient is becoming a more useful desktop tool. Also some more advanced settings and candy is still available, for them who wants more candy and advanced settings.

Everything is work in progress. Things will also become changed as development continues.

d'olen,

I submitted a lot of pictures a while ago, in this thread: LINK

However things have changed since then, and many things have been changed since when the shots were taken.

I also did wrote a guide. Its available in downloads.

Here is two shots from today, showing the Action Editor:

Aeditor.png

scommand.png

See also shots above in this thread.
d.olen - Jan 22, 2006 - 19:07
Post subject: RE: Ambient compile
Looks like ambient gets better and better. Perhaps MorphOS should be opensource as a whole to make things happen. I want to run something amiga-like but I dont see any sign of morphOS team being active at all. They dont even have a website.
And also, what is the hardware path for morphOS on the desktop? The hardware is really old now.
gunne - Jan 22, 2006 - 23:24
Post subject: RE: Ambient compile
d'olen,

Yes, Ambient becomes better and better.

I do not think MorphOS initself will become open source, and I do not myself see the point in that it should either.

Sorry, I do not fully understand what you mean. The only important thing for MorphOS is that the system gets more software and applications and that the system overall in itself becomes better and better, and it is exactly whats happening all the time, on a daily basis.

About possibly other future hardware, I have no idea, sorry.

The next update update might be a little surprise for You Smile
d.olen - Jan 23, 2006 - 08:52
Post subject: RE: Ambient compile
@gunne
There was a message from BBRV yesterday at morphzone about next generation cpu cards and MOS. where being worked on. If they succed with that I might bother you with an order!
dholm - Jan 23, 2006 - 15:22
Post subject: RE: Ambient compile
gunne wrote:
I do not think MorphOS initself will become open source, and I do not myself see the point in that it should either.

What has changed since the time when you were actively trying to convince them to open source it?
gunne - Jan 23, 2006 - 16:46
Post subject: RE: Ambient compile
dholm,

I have never done.
dholm - Jan 24, 2006 - 09:42
Post subject: RE: Ambient compile
@gunne:
Of course not..
gunne - Jan 24, 2006 - 11:03
Post subject: RE: Ambient compile
dholm,

So, why do you state above I did ?
dholm - Jan 24, 2006 - 13:16
Post subject: RE: Ambient compile
"jag tror att morphos behöver öppnas upp något till."
translation: "I think morphos needs to be opened up a bit more"
GGS, 20050201 12:15, #Pegasos.org (irc.freenode.net)

http://ibot.rikers.org/%23pegasos.org/20050201.html.gz
gunne - Jan 24, 2006 - 13:23
Post subject: RE: Ambient compile
dholm,

Sure. What is it in your statement a bit above that makes it identical to what you quoted in your last post ?
dholm - Jan 24, 2006 - 15:23
Post subject: RE: Ambient compile
gunne wrote:
I think morphos needs to be opened up a bit more

gunne wrote:
I do not think MorphOS initself will become open source, and I do not myself see the point in that it should either.


Seems like contradictory statements to me? Shocked
gunne - Jan 24, 2006 - 15:47
Post subject: RE: Ambient compile
Not to me.
ironfist - Jan 24, 2006 - 16:14
Post subject: RE: Ambient compile
Tete-Cogne
d.olen - Jan 24, 2006 - 17:11
Post subject: RE: Ambient compile
HAHA! This could become a good comedy! Please continue!
@Ironfist
The headbanging dude was genious! Thats timing!
ironfist - Jan 24, 2006 - 18:33
Post subject: RE: Ambient compile
Jepp! I'm the <i>great-time-guy</i>! Smile
d.olen - Jan 24, 2006 - 20:05
Post subject: RE: Ambient compile
BBRV said: (topic:Pegasos/MorphOS graphic boards compat..)
/*We are certainly making serious progress. We shipped a large amount of Open Desktop Workstations this week. We know lots of people are waiting for boards. They are coming as is MorphOS 1.5. We still have a few things to clear up, but we are getting there.*/

Well it didńt say new boards so I guess I might have been mistaken. But they mentions new cpu cards also (the text is much more than this). Check it out.
ironfist - Jan 24, 2006 - 20:58
Post subject: RE: Ambient compile
<b>d.olen</b>:
You didn't look at the date of the post, right? The thread
is years old. <b>BBRV's</b> is from <b>2004/6/5</b>.

Half a year before several members of the MOS Team
freaked out. lead by Mr. Zapek.. :/
gunne - Jan 24, 2006 - 23:53
Post subject: RE: Ambient compile
ironfist,

Several members of the MOS Team freaked out ? Smile
dholm - Jan 25, 2006 - 08:17
Post subject: RE: Ambient compile
@Gunne:
Image
dholm - Jan 25, 2006 - 08:47
Post subject: RE: Ambient compile
There is of course 3D support for Radeons up to R200, and there is the R300 driver which is becoming quite useful. There is Java 1.4 support (and 1.5 as a public beta test). Gnash is also starting to look good.
dholm - Jan 25, 2006 - 09:03
Post subject:
@ironfist:
This is an english forum!

@Blackeagle, Develin:
Please clean up/split this thread. It's your job as moderators after all..
BlackEagle - Jan 25, 2006 - 09:39
Post subject:
Thread split, new one is "Questions about Linux on Pegasos" in the "Linux - BSD etc *nix" forum.

Some of the messages belong partly in both threads so I will try to cut'n' paste the relevant text to get it all right... just hang on Smile
d.olen - Jan 25, 2006 - 09:40
Post subject: RE: Ambient compile
/*You didn't look at the date of the post, right? The thread
is years old. BBRV's is from 2004/6/*/

Yes but things go slow in "fighting the rest of the world to keep the PPC on the desktop" land! Maybe the new cpu cards will be released in 2008 before christhmas! 1.7 ghz G4! That would be da bomb!;Smile I do hope for the best though.

Seeing how much effort that has gone into the Ambient sources since they were opened still makes me think MOS would be better of as opensource. It should be free! Like a butterfly!
Morph it with Aros and you got a winner!

Now somebody tell me which textfile I add mounting commands to in Linux! My windowsXP is down, RIP until my microsoft certified cousin will have a look at it. And I need my files! Its funny, linux boots from the harddrive and windows claims there is no harddrive!
BlackEagle - Jan 25, 2006 - 09:45
Post subject:
Okidoki, here are the parts of some messages in the new thread that belonged here:

----------

robjoh - Posted: Jan 24, 2006 - 21:16

@d.olen

About BBRV and new CPU cards etc, where did he post it, I just like to read it and I can't find the thread on MorphZone. Becasue I would like an upgrade on the CPU if I would pegasos. USB 2 is not hard to fix but the CPU upgrade would be nice.

----------

robjoh - Posted: Jan 25, 2006 - 08:24

@D. Olen
As ironfist said that post is old...

But I know that BBRV has stated somewhere about that he could have found a market for MorphOS at a later date.

@All

Sorry to bring this thread out from Topic I think it was about Ambient right? I personally think that the progress the ambient team has shown is a good sign that open source MorphOS could be very good. Of course they don't need to use GPL...

----------

gunne - Posted: Jan 25, 2006 - 11:13

About Ambient as open source:

I would like to say, that the choice David Gerber made in releasing Ambient as open source, was a very good choice compared to putting the Ambient project in the trashcan which I imagine was his other choice to do.

Today Ambient is maintained by a very talent team, and they are making very good progress, for being such small team, and do have alot of various ideas in mind. It is a interesting project in my opinion.

About MorphOS:

The MorphOS team, did release 4, or if it was 5, new releases/updates during the last year (2005). This releases is completely free of charge for anyone to use. Noone paid anyone anything for releasing any of them.

The releases was:

# MorphOS PowerUP - complete MorphOS 1.4.5 system for Amiga PPC, including 3D-support.

# MorphOS 3D - 3D software for MorphOS including support for Radeon graphicsboard up to 9250, which make MorphOS inline to whats available also in Linux as for 3D support.

# 2 or 3 updates of various system components in the MorphOS system.

Not bad from a small team I would like to say.

If you, or anyone else, would like to support MorphOS (or any software project related to MorphOS), its possible to do donations.

About subject - It is to read in the subject.

----------

Cleaning task complete... Black Eagle signing out Cool
d.olen - Jan 25, 2006 - 09:46
Post subject: RE: Ambient compile
I saw another post somewhere from BBRV, " I hope Gerald and (some other guy) has their smp ready" Seems like something is happening at the HW front.:Smile
BlackEagle - Jan 25, 2006 - 09:49
Post subject:
By the way...

@gunne
Do you include the ambient.catalog file when it's needed in the new ambient compiles now? The last version I tried without one totally messed up my Ambient menus. I'm not sure I actually fixed that yet Smile (I haven't spent so much time with my computers lately)
gunne - Jan 25, 2006 - 09:58
Post subject:
BlackEagle,

No, no catalog files have been included. And, I know about this with menues. Its the way it is when using - the cvs version - it is work in progress. For quoting itix then, please consider the cvs version to be a 0 day commit... Smile

Just change to use, the default, english language, and menues will be correct.

But I consider doing a compilation including everything, also catalog files.
ironfist - Jan 25, 2006 - 16:00
Post subject:
<b>d.olen</b>: /etc/fstab
d.olen - Jan 26, 2006 - 07:47
Post subject:
@ironfist
Nailed it!
itix - Jan 26, 2006 - 14:56
Post subject:
gunne wrote:
BlackEagle,

No, no catalog files have been included. And, I know about this with menues. Its the way it is when using - the cvs version - it is work in progress. For quoting itix then, please consider the cvs version to be a 0 day commit... Smile

Just change to use, the default, english language, and menues will be correct.

But I consider doing a compilation including everything, also catalog files.


Order of catalog strings have changed so old catalog doesnt work anymore. Recompiling catalog(s) should be enough. You get english strings for non-translated items, though.
gunne - Jan 26, 2006 - 15:38
Post subject:
Hi itix,

Yep, I made compilation of the catalog files yesterday, will upload this to the new website soon. Posting here again then as well.
doraemon - Jan 28, 2006 - 13:13
Post subject:
gunne wrote:
Hi itix,

Yep, I made compilation of the catalog files yesterday, will upload this to the new website soon. Posting here again then as well.


I want to make the catalonian and the spanish translation of ambient.
Where can I get the last #?.cd and #?.ct of it?

A lot of thanks!
gunne - Jan 28, 2006 - 14:01
Post subject:
Hi doraemon,

You can browse the public cvs here:

LINK

And if you are on irc sometimes, you can happely join #ambient @irc.freenode.net

All contributions is more then welcome.
dholm - Jan 30, 2006 - 07:17
Post subject:
Even bad ones? Shocked
gunne - Jan 30, 2006 - 07:55
Post subject:
Well, bad or god ones. Its not possible to know in beforehand.
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