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gunne
Post subject: Ambient compile  PostPosted: Jan 09, 2006 - 16:24
Order of the Pegasos
Order of the Pegasos


Joined: Aug 16, 2003
Posts: 2538
Location: Göteborg
Hi,

Here is an unoffial Ambient compile, dated 20060105

Ambientcvs20060105

Please note it is software under development, so dont expect things to work out of the box, as to say.

But it is very nice, and adds a lot of new things to your Ambient. The Ambient team is really creating something nice here. I would like to suggest You to use it together with MUI 4 Alpha. I have not tried with MUI 3 myself.

Find MUI 4 alpha here

Newsitem about MUI 4 alpha

Here follows some smaller installation instructions. There is no installer in the archive.

# Download the archive to ram:

# Open a shell window.

# Change directory to mossys: by typing; > mossys:

# Move the directory Ambient to _Ambient by typing; > rename Ambient _Ambient

# Create a new drawer Ambient drawer by typing; > makedir Ambient

# Uncompress the archive in the Ambient drawer by typing; > lha x ram:ambientcvs20060105.lha mossys:Ambient/

Thats it !

Now you need to edit the scripts in the drawer filetypes, for making them suite paths in your system, so that the scripts can find program to load upon action, else they wont work. Means path to mplayer, Showgirls, Aminetradio etc software. Bring up the files in a texteditor and change each script so paths suite your system.

One more thing. This you can do in the way you prefer, but normally rexx-scripts belongs to Sys:S

# Move the script ANR.rexx from Ambient/filetypes to Sys:S by typing; > copy move mossys:Ambient/filetypes/ANR.rexx Sys:S/

Restart, and enjoy Ambient and MorphOS !

And please remember, Ambient team official website at:

http://morphosambient.sourceforge.net/

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gunne
Post subject: RE: Ambient compile  PostPosted: Jan 09, 2006 - 18:23
Order of the Pegasos
Order of the Pegasos


Joined: Aug 16, 2003
Posts: 2538
Location: Göteborg
Compile 20060109, only the Ambient binary file, debug turned of.

Ambientcvs20060109.lha

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Mvh Gunne
 
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gunne
Post subject: RE: Ambient compile  PostPosted: Jan 10, 2006 - 23:49
Order of the Pegasos
Order of the Pegasos


Joined: Aug 16, 2003
Posts: 2538
Location: Göteborg
Compile 20060111, only the Ambient binary file, logoflash turned on (Enables flashing logos in the about window with alpha fading with the background), use RAVE turned on (Uses Rave3D to accelerate some functions).

Ambientcvs20060111.lha

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gunne
Post subject: RE: Ambient compile  PostPosted: Jan 11, 2006 - 19:56
Order of the Pegasos
Order of the Pegasos


Joined: Aug 16, 2003
Posts: 2538
Location: Göteborg
Second compile 20060111, only the Ambient binary file. USE_RAVE turned of again.

Ambientcvs20060111-1.lha

Changes today:

Code:

 - findclass.c
   added sorting direction indicators to columns. (kiero)
 - panelbuttonclass.c/panelprefs.c
   fixed d&d frame.
   fixed broken highlight image for replaced items.
   fixed some artifacts when dropping new icons.
   allows to drop items without real icon (deficons). (kiero)


See also this thread at MorphZone for discussions: Link to MorphZone

Hint of today !

setenv save mui/fastppa 1

Turns on color alternance in listview mode

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gunne
Post subject: RE: Ambient compile  PostPosted: Jan 12, 2006 - 21:17
Order of the Pegasos
Order of the Pegasos


Joined: Aug 16, 2003
Posts: 2538
Location: Göteborg
Compile 20060112, only the Ambient binary file.

Ambientcvs20060112.lha

Changes:

Code:

 - clickpathbuttonclass.c
   new class used in clickpath.
   support for d&d of items. (kiero)
 - mimetype.c
   added action for d&d with ALT qualifier. Moves items instead of Copy. (kiero)
 - mimetype.c
   for n'th time modified some loaduri action. 'open in new window' should work now. (kiero)


Here is also an iconpack from wikipeg you can use for the toolbar:

Images.lha

Extract this archive into; Mossys:Ambient/images/

See screenshot below, click on the links;

Screenshot - Window

Screenshot - Settings

Link to Wikipeg

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gunne
Post subject: RE: Ambient compile  PostPosted: Jan 13, 2006 - 22:37
Order of the Pegasos
Order of the Pegasos


Joined: Aug 16, 2003
Posts: 2538
Location: Göteborg
Compile 20060113, only the Ambient binary file.

Ambientcvs20060113.lha

Changes:

Code:

 - listviewlistclass.c
   directories are in bold style, on thg's suggestion. (fab1)
 - wbstart.c
   applied nico's patch. WBArgs filenames shouldn't be locked but only their directory. (fab1)
 - iconclass.c
   fixed Icon_GetToolTypes so that it matches correctly tooltypes with values. WBStartup
   should work correctly now. (fab1)


Tip:

Booting MorphOS with the ramdebug argument will give you a noticeable speedup in MorphOS:

boot boot.img ramdebug

------------------------

Latest official version is to find at Ambient team official website:

http://morphosambient.sourceforge.net/

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gunne
Post subject: RE: Ambient compile  PostPosted: Jan 15, 2006 - 21:00
Order of the Pegasos
Order of the Pegasos


Joined: Aug 16, 2003
Posts: 2538
Location: Göteborg
*bump*

I modified the arexx-script, ANR.rexx, slightly so it waits for the port to show up if AmiNetRadio is not already started.

The first archive have been updated with the new script.

Here is also only the script: View script

Change the old script to this new one.

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gunne
Post subject: RE: Ambient compile  PostPosted: Jan 16, 2006 - 15:37
Order of the Pegasos
Order of the Pegasos


Joined: Aug 16, 2003
Posts: 2538
Location: Göteborg
Compile 20060116, only the Ambient binary file.

Ambientcvs20060116.lha

Changes:
Code:

 - datatypes_picture.c
   Fixed CLUT picture detection. Paletted images can now be used. (henes)

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gunne
Post subject: RE: Ambient compile  PostPosted: Jan 17, 2006 - 13:00
Order of the Pegasos
Order of the Pegasos


Joined: Aug 16, 2003
Posts: 2538
Location: Göteborg
Compile 20060117, only the Ambient binary file.

Ambientcvs20060117.lha

Changes 20060116;

Code:

16.01.2006
 - datatypes_picture.c
   Fixed CLUT picture detection. Paletted images can now be used. (henes)
 - viewgroupclass.c
   added generic jump-to function for file-views.
   needs optimizations. (kiero)
 - listviewclass.c
   added support for generic jump-to function.
   added icon-compatible objects to device view.
   removed old jump-to function. (kiero)
 - listviewentryclass.c
   changed to notify subclass.
   added MA_Icon_FileType attribute handling. (kiero)
 - iconviewclass.c
   added support for generic jump-to function.
   added faster object lookup. (kiero)
 - viewapi.c
   added VF_SEARCHABLE flag to icon and listview. (kiero)
 - iconviewclass.c/listviewclass.c
   added possibility to open window under mouse pointer. use
   ?left=-1&top=-1 in URI. (kiero)
 - descparser.c
   added support for qualifier attribute in action : "Qualifier ALT|SHIFT|CONTROL".(fab1)
 - appclass.c
   filtered 1 as viewid for prev/next/parent commands, as rootview doesn't support these. (fab1)
 - rexx.c
   rexx commands using stem variables were broken since current_rxn was removed. fixed. (fab1)
 - wbstart.c
   fixed a typo in toolpri's priority bounds check. (fab1)


Tip of today !

For turning of the MUI4 alpha-release notification during startup:

setenv save i_know_mui_is_beta 1

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gunne
Post subject: RE: Ambient compile  PostPosted: Jan 18, 2006 - 10:09
Order of the Pegasos
Order of the Pegasos


Joined: Aug 16, 2003
Posts: 2538
Location: Göteborg
Compile 20060118, only the Ambient binary file.

Ambientcvs20060118.lha

Changes:

Code:

17.01.2006
 - renamewinclass.c
   reworked object disposal method. (kiero)
 - imageviewclass.c
   added scrolling using mouse (left or middle button). (kiero)

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gunne
Post subject: RE: Ambient compile  PostPosted: Jan 19, 2006 - 08:52
Order of the Pegasos
Order of the Pegasos


Joined: Aug 16, 2003
Posts: 2538
Location: Göteborg
Compile 20060119, only the Ambient binary file.

Ambientcvs20060119.lha

Changes:

Code:

17.01.2006
 - renamewinclass.c
   reworked object disposal method. (kiero)
 - imageviewclass.c
   added scrolling using mouse (left or middle button).
   fixed bug (well, more like workaround for now) with next/prev
   image handling for images without proper extension.
   clickpath is correctly updated when switching pictures.
   enlarged window (same as textview). (kiero)
 - appclass.c
   added ViewClose VIEWID command. (kiero)
 - mimetype.c
   added actions for doubleclick+alt:
   spatial : open new window and close old one
   browser: open in new window. (kiero)
 - iconclass.c
   removed old ALT key handling. (kiero)

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gunne
Post subject: RE: Ambient compile  PostPosted: Jan 21, 2006 - 09:50
Order of the Pegasos
Order of the Pegasos


Joined: Aug 16, 2003
Posts: 2538
Location: Göteborg
Compile 20060121, only the Ambient binary file.

Ambientcvs20060121.lha

Changes:

Code:

21.01.2006
 - scandir.c/addnoiconfunc(): locked file was not always unlocked (rare,
   happened with buggy filesystems only). Fixed another bug where it could
   nuke Ambient by mistake (methodstack_push(app, 2, OM_DISPOSE, o), eh??). (itix)
 - prefswin_toolbarclass.c: wrapped inside ScrollgroupObject. (itix)
 - toolbarclass.c: added safety checks. (itix)
 - thumbs.c: a little speedup for thumbnail generation by reducing context switches. (itix)

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gunne
Post subject: RE: Ambient compile  PostPosted: Jan 22, 2006 - 11:29
Order of the Pegasos
Order of the Pegasos


Joined: Aug 16, 2003
Posts: 2538
Location: Göteborg
Compile 20060122, only the Ambient binary file.

Ambientcvs20060122.lha

Changes:

Code:

22.01.2006
 - doslistcache.c: added DLF_AUXILLARY flag which denotes auxillary (non-permanent)
   storage devices (ram disk, cdroms, usb memsticks). Flags are also attached to
   corresponding volume nodes. (itix)
 - deleteall.c: optimized a little by removing two syncs. (itix)
 - actioneditwinclass.c
   Added to repository. (chaozer).
 - actioneditclass.c, classes.c/h, infowinclass.c, makefile.objs
   Separated window and group-code of actioneditor.
   Added images to actionlist to describe actiontype.
   Default menu action is now showed in bold.
   commandlist images are now loaded using imagecache! -command_#?- (chaozer)
 - dragdrop.c
   plus sign on d&d between devices now disables when it should. (chaozer)

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ironfist
Post subject: RE: Ambient compile  PostPosted: Jan 22, 2006 - 14:19
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Order of the Pegasos


Joined: Jan 22, 2004
Posts: 2517
Location: Göteborg
Lot's of activity I must say.. Is it useful yet? Wink
 
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d.olen
Post subject: RE: Ambient compile  PostPosted: Jan 22, 2006 - 15:45
Journeyman
Journeyman


Joined: Jun 20, 2004
Posts: 42
Location: Munkedal
Can you show some screenshots and featurelist for an outsider?

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